﻿#include "AttributeSet.h"
#include "Test2AttributeSet.generated.h"

USTRUCT()
struct FTest2AttributeStruct
{
	GENERATED_BODY()
};

UCLASS()
class TEST002_API UTest2AttributeSet : public UAttributeSet
{
	GENERATED_BODY()
public:

protected:
	//UPROPERTY()
	FGameplayAttributeData Strength;

	//UPROPERTY()
	FGameplayAttributeData Dexterity;

	//UPROPERTY()
	FGameplayAttributeData Intelligence;

	//UPROPERTY()
	float Faith;

	//UPROPERTY()
	FTest2AttributeStruct Arcane;

	//UPROPERTY()
	AActor* Weapon;
	
};